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How gamification enhance user experience?



Project Overview

This project is a challenge from the Thammasat Design Center's Gamification Design course. They allow students to complete this real-world project by applying gaming elements to non-game contexts.


The Challenge

How can gamification make listening to Storius more fun and engaging?


The Client

Storius App is the first free app providing travelers with local insights in short audio clips that are location-based and crowd-sourced.


Team

Kasina Songwatana & Hasnain Karim Rabib (Storyteller team)

Chotika Sopitarchasak & Chutiman Chuenjai (Traveler team)


Project Period

March 2021 - May 2021


Role

UX / UI designer


Business Objective

1. Make Storius more appealing to attract more users.

2. Enhance UX and UI

3. To be a new local traveling community

4. Encourage users to use Storius at the location


 

Summarized with Octalysis

After our team audit and design by using the Gamification framework, we imagine that it will increase the core drive that we focus on, Accomplishment (CD2), Ownership (CD4), Scarcity (CD6), and Avoidance (CD8). So Octalysis will balance intrinsic and extrinsic motivation, which will help Storius get more user engagement.

 

Storyboard of Stakeholder's Assumption


 

Stakeholder's expectation

  • To be the world's voice database (Wikipedia Voice version)

  • Increase users

  • Encourage users to use Storius at the location

  • Encourage users to keep using Stories while traveling

  • Make more fun while using an application

  • Make more user-friendly UI

 

Methods I used


 

The audit

Using the Octalysis framework, they audited every prototype screen to determine which could use improvement. Additplaylist/lista ionally, we may analyze which inner drive we can enhance and the inspiration to apply this Storius.





Conclusion after the audit Storius

  • Lack of Extrinsic motivation

  • A low score (out of 10) on Core Drive 2 (Accomplishment), Core Drive 4 (Ownership), Core Drive 6 (Scarcity), and Core Drive 8 (Avoidance)

  • No onboarding screen

  • Storius icon doesn't represent in a straightforward way

 

Research


Competitive research

It should be an audio guide, travel app, or voice. I, therefore, believed I had to do a direct and indirect competitive analysis. Storius's abilities, which include audio guides with local knowledge when going into the area, were considered when choosing these rivals.



The indirect competitors

​Abilities / Application

Storius

Google

Spotify

Voice

Map

Information of place

Varieties of information

Save to favorite

Rating and Comment

Language choosing

Create a playlist/list

Create a tour

Advisor

The direct competitors

​Abilities / Application

Storius

Audio guide

Foursquare

Trip Advisor

Google Map

Youtube

Voice

Map

​​

Information of Place

​​

Varieties of information

​Save to favorite

​​

​​

Rating and Comment

​​

​​

​​

​Language choosing

​Create a playlist/list

​​

​​

Create a tour

​​

From the analysis:

  • There are many indirect and direct competitors​

  • The physical competitor is an audio guide in the museum

  • Storius has a vital feature of various voice information

  • Storius can create their tours and share them with other users


Survey & User interview

To get more insights from users who probably be our potential users, we create a survey in the first place. After analyzing the survey result, we choose participants from our assumptions, e.g., travelers who have experience with an audio guide. We have the opportunity to interview 7 users from 77 people.


The survey result

99% of users use Google maps when they're traveling.

65% of users have experience with an audio guide.

49% of users are willing to pay for an audio guide if it can make them understand content more.

87% of users visited other cities and were toured by their local friends.



The critical insight from the user interview

7 out of 7 users have experience with a local guide.

7 out of 7 users will travel with a local guide when they need more insight or have a language barrier.

6 out of 7 users used to travel outside their own country.

5 out of 7 users think hiring a local guide is uncomfortable when they want to walk at their own pace.


Assumptions from interview

If we have a level system for travelers to show off their status on Storius and unlock some features & benefits

Then travelers would put effort into Storius to get to a higher level

Because status and achievement systems align with their eagerness to learn.


If we have a Storius Passport and let people collect stamps by listening to a story at the location

Then they would feel encouraged to use Storius whenever they travel abroad and listen at the locations.

Because of their sense of ownership over the stamp collection.


If we have a reward system, points could trade

Then they would frequently use the Storius more.

Because they expect rewards.





Conclusion after research

  • Most users are familiar with Google map for planning their trip

  • Users will plan before travel

  • Most users will hire local guides when they need more insight

  • An audio guide is users' choice when they need more information about the place that they visit

  • Sometimes, language is the barrier between users and local guides

  • Hiring local guides makes users feel uncomfortable when they want to walk at their pace sometimes

  • Most users will not hire a local guide if they have enough information about the place they travel


 

Strategy


Focus on Onboarding and Scaffolding Phrase

Users must go through onboarding to learn more about the application. The application is being used for the first time by the users. Our team also believes that we should improve the onboarding experience. Scaffolding, on the other hand, is a term that refers to a user's habit of knowing how to use an application and continuing to do so. Users will become accustomed to hearing this term based on the Hook model.






The Engagement Loop


See the whole engagement loop here


Conclusion of our strategy

  • We are focusing on the Onboarding phase that shows users how to use Storius for the first time.

  • We use the "Hook Model" in the Scaffolding phase to make a habit for users.

  • The Reward system is the key to making users engage with Storius.

  • An engagement loop is a plan to know what action will lead to rewards and create a habit.


 

Reward system

Points & Levels

Points and Levels are the way of investment. Users take any action on Storius and obtain points to collect. Points bring to Level for users to show off their status because our stakeholder wants to make Storius to be a new community and voice database of local stories. We use the "Hook Model" to create habits after users gain points and levels. They tend to use Storius because they already invest by using Storius.


Points


Level


Badges

Badges are one of the rewards that users can collect besides points and levels. Badges might gain harder than points and levels, and users need more effort to do and collect. Our team believes that users might tend to collect other badges in the Scaffolding phase once they get badges after they order points and levels. So it creates the habit of using Storius.


The passport stamp

Our stakeholders need to allure users to listen at the location; we created the passport stamp, which users will gain when they listen. We believe users will have more fun using Storius at the location.


Heart (Appreciation Rewards)

Our team wants to create a reciprocity program; It is giving and taking in Storius' community. Once users reach the level that we set or listen to a few times on Storius, they will receive a "Heart" and give it to their favorite storyteller, which will show on the storyteller profile. So storytellers can show off how much appreciation they get from listeners instead of followers. The other way to receive heart is trading 5 points. And to create more scarcity (Core drive 6 in Octalysis), we set that after users receive this heart, they have to give it to the storyteller within 24 hours.



Conclusion of the reward system

  • We give users points and levels to show their progress while they take action on Storius.

  • Badges will make users feel they own something.

  • A passport stamp is extrinsic motivation for users to listen to Storius at the location.

  • The heart is the reciprocity in the Storius community.

  • A Reward system is key to increasing users' engagement.


 

Wireframe


 

Prototype








See the whole prototype here


 

What I've learned from this project

1. Research and usability testing are essential, leading to insights so that we can create solutions according to users' needs.

2. I should do usability testing after I have done the prototype. And I should test the same prototype with other groups. So I can get honest feedback to enhance the next prototype.

3. Putting the gamification framework into the product is complex, and I must be rational in every step. Gamification is not just about Points, Badges, and Leaderboards without reason.

4. The Gamification framework is suitable for the product when we appropriately use it. Users can become addicted to the product when we use too much Gamification framework, which can affect their daily lives.

5. Rewarding the users is the key to keeping them engaged with the product.




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